7 Days To Die Brand New ALPHA 21 Gameplay – Part 6

7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

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13 responses to “7 Days To Die Brand New ALPHA 21 Gameplay – Part 6”

  1. Hey Brian, Loving the Series.

    With Leveling, Building & upgrading blocks and Mining give a fair amount of XP… so with regards to leveling its not wasted time. Questing is also good.

    Fuel wise, i would recommend mining up a stack or two of shale from the desert asap… It's worth the time it'll take, you'll no longer have to worry about fuel then :).

    Difficulty setting is indeed just a damage modifier (received and dealt), the main difficulty effects within game are all based on your GameStage and the Biomes (Biomes have a GS multiplier: Pine Forrest x1.0 +0 – Desert x1.5 +10 – Snow x2.0 +20 – Wasteland x2.5 +30).
    If you want to level faster you can increase your XP multiplier, personally I tend to play on either 125% or 150% XP. With the new magazine progression system it doesn't give you a huge advantage, it just bumps your GS up faster and so the difficulty scales quicker.

    Talking of difficulty, you're playing on the "New" default difficulty (Adventurer)… this was changed a few alphas back… it's actually an easier setting.

    Nomad used to be the default difficulty setting, and its where everything is calculated from. Imo Nomad is the Normal setting

    Here's a breakdown:

    Scavenger: Damage Taken = -50%(50%) Damage Done = +100%(200%)
    Adventurer: Damage Taken = -25%(75%) Damage Done = +50%(150%)
    Nomad: Damage Taken = 0%(100%) Damage Done = 0%(100%)
    Warrior: Damage Taken = +50%(150%) Damage Done = -17%(83%)
    Survivalist: Damage Taken = +100%(200%) Damage Done = -34%(66%)
    Insane: Damage Taken = +150%(250%) Damage Done = -50%(50%)

    n.b %change(Actual%)

    Difficulty used to also change how Gamestage was calculated, with a weighted stat for each difficulty setting, as the games true difficulty is based around GameStage… But this was removed a while back and all difficulty levels are weighted at x 1.2 within the Game stage calculation the game does in the background.

  2. the game came out in 2013, is super updated constantly because the dev is a beast, and it seriously competes with some of the bigger zom games. the game has amazing tools to make your own world and scenarios and its replay-ability is never ending. you can skip the blood moons, you can make the zombies behave like the OG ones in night of the living dead, you can even fly in a chopper like Day of the Dead. if this is missing from your collection, you've got to fix that and get this title asap. it's a rare breed of a game. thx brian!!

  3. @brianmenard I was wondering when or if you would get back into grounded? There are new areas and new bosses and I would love to grind out resources on your world to help prepare you.

  4. Sup Brian, just a quick tip. When selling items with a durability such as weapons make shure to repair them before. It increases their value massively so sometimes you get double the coins for them and toolkits are easy to replace

  5. Sleep schedule is all crazy because of work so I’m trying to get caught up on your videos!👊🏼😁
    You should make a box for seeds. Also look into getting points into robotics to make a drone and turrets. A drone can hold things and gives you a buff to stamina I think. Auto turrets can be hooked up to generators and used for home defense against zombies. Kage 848 just put out a video showing how to use auto turrets for your base defense!

  6. My favorite combo of zombie population mods are "Dangerous Cities" (search for Khaine's A21 Modlets) and Improved Hordes [A21] – they make a big difference, and the hordes don't respect the "no spawning" rule of the blood moon – they can wonder by and join in (I even had one pile up and climb over the fence at my starter trader once). Khaine also has a classic "headshots only" mod if you want some skill-based added difficulty instead of just tanky zombies. You can also set your blood moon to something like 3 days with a 4 day variable – resulting in blood moons every 3-7 days.

  7. Hey Brian! If you want to get the motorcycle there are two things you can do. 1. You can put skill points into Grease Monkey (intellect tree) and collect about 45 Vehicle Adventures magazines and then you can craft it, but for that you need forged steel (you need a crucible for that in the forge). 2. Level up Trader Bob's trader stage by doing more missions (the higher level missions he gives you the higher his trader stage is) and if RNG is on your side he will sell you a motorcycle. In that case, use Awesome Sauce or Cigar to get a discount. The motorcycle is a lot faster than the minibike, but you need a lot more fuel too. If you go to the desert, you can mine a bunch of oil shale + you get a ton of XP and you can make gas cans in the chem station. Salvaging cars for fuel won't cut it.

  8. 👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽👍🏽✊🏽✊🏽✊🏽✊🏽✊🏽✊🏽✊🏽✊🏽👏🏽👏🏽👏🏽👏🏽💫🙏🏽🙏🏽🙏🏽💫

  9. Hey Brian !!!!…….you're worried about Gas But you keep walking past every Gas barrel????
    All those Red&White barrels have Gas in them Brother !!!!……

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